I have uploaded a spreadsheet that automates the Treasure Type table, as found in the Monster Manual, Appendix page 105. Just click the button beneath the table to regenerate the table.
Written in Excel 2010, it has ONE macro which is connected to the button and refreshes the sheet. Sheets and workbook are protected to prevent accidental deletion of formulas.
I am working on a few projects — forms and other items that can be downloaded and printed by 1e players and DM’s. In no particular order…
Continue reading “Things in the pipeline…”
A friend that plays 4th ed emailed this to me. It is from quite a few years back, which would place the author in the 4e era of ‘D&D for those that never wish to lose.’ Read the blog post at THIS LINK, then my responses.
Continue reading “New D&D == Munchkin RPing becomes the system”
Just wanted to wish my gaming group, and anyone else that stumbles across my little project here, a very merry christmas! Enjoy the time with your families (if possible) and the day off-work!
Back when I was in college and later, just graduated, I would go to a gaming convention not far from my college and within driving distance from home. Founded and ran by NIGA (Northeastern Indiana Gamers Association) the con was called Pentacon.
Continue reading “It LIVES!”
Today, I added two spreadsheets for AD&D 1e players and GMs.
The first is the ‘Basic Items Shopping Costs’ spreadsheet. It allows equipping a new level 1 character, or a higher level buying basic items, to select items and quantity from the item types available in the rulebooks. It then totals the item costs by type totals and complete totals. A coin conversion calculator is included on the totals page.
Continue reading “New files: Spreadsheets for AD&D 1e”
For my own part, I have always felt Dice towers helped with randomization. At a bare minimum they prevented player manipulation (I knew a few folks in college that rolled really well, above average in fact, until the introduction of a dice tower) and I suspected the abrupt stop of the dice prevented them from rolling till they found their center of gravity…which if they were off-balance… would lead to skewed rolls.
Continue reading “Do dice towers help with randomization?”
Welcome to oldschoolgamers.net! I am going to kick things off with this first official post, though the site is still under heavy construction and with much missing content.
Continue reading “oldschoolgamers.net goes live”